Well, jeez, our heroes are a bunch of morons, aren't they? I mean, where to begin?
I completely understand the need for there to be conflict, challenges and surprises for the characters to deal with. That's writing, plot and entertainment. However, when nearly all of the conflict and development is brought along by the stupidity of those characters, that's something else.
In this week's episode, stupidity ran rampant. It was exceptionally bad, where the previous episodes it has only been mildly bad (in my opinion). Here's a few highlights:
- Let's trust the word of Pope, the ex-con murderer/rapist, and let him lead a scout mission to get some motorbikes. Of course he wouldn't be trying to use this to escape, would he? I mean, there's any number of ways he could use this opportunity against the good guys, but let's just trust him to be a nice guy.
- Restrain Pope in anyway during said mission? No need!
- Send Pope and one other guy to look around in the back room? Sure, nothing could happen. He definitely won't knock him out and escape!
- Oh no, Pope's escaping! Let's just watch him ride away! I'm sure he will never do anything to put us in danger in the future. He's just misunderstood!
- Hey, that big alien that we know nothing about? Let's bring it into the same room with its former mind-controlled zombie boy. And leave it unguarded!
- Oh, here's a good idea - the attractive pediatrician? Let's leave her in the room with the alien creature - all by themselves!
- Ok, if you don't like that one, how about we leave the angry father of zombie boy in the room with the alien? I'm sure he won't do anything rash...
So, here's hoping that the writing quality and intelligence level of the heroes picks up over the next few weeks. This show has a lot of potential, even with the idiot characters.
Oh, it looks like TNT has launched a snazzy microsite for Falling Skies, complete with a game of some kind.