> TEOTWAWKI Blog

11/25/14

Black Friday 2014 - Deals / shopping list...

Well, Thanksgiving is nigh upon us, and with that comes the steepest discounts of the year.

Slickguns has ad scans for many of the major firearms-related retailers if you're looking for a one-stop-shop.

Soldier Systems has a really good listing of deals from online merchants, found right here.

Amazon of course has lots of  deals, including night vision and thermal stuff at a pretty steep discount. We're an Amazon affiliate, so if you do any shopping through one of our Amazon links, we get a small kick back from them. Costs you nothing and is one of the primary sources of fundage for the blog, so we certainly appreciate it. Click here to start shopping.

If you find some scorching deals that you want to point the tribe too, post 'em up in the comments.

This year, I'm shopping for some deals on a closet-sized gun safe, a HSP D3CR (original flavor), Mayflower or Velocity plate carrier and general AR-related goodies. Need to buy some uppers, so we'll see if there's anything that has me biting. Also in the market for a subcompact 9, but haven't made up my mind on model and don't anticipate any scorching deals.

11/24/14

Haley Strategic Partners introduces the D3CR-Heavy

Image via HSP.
For those of you who run the .308 battle rifles, HSP has added a chest rig for you: the Disruptive Environments Chest Rig - Heavy, designed by Travis Haley and Eggroll from Extreme Gear Labs.

The Walking Dead: Crossed

Rick planning out the episode we want to see...

So, episode starts out good. Rick's laying out the plan to take the hospital. They set up a distraction and draw out some of the cops, then move in stealthily. Daryl will take out the first guard. How's he going to do that? Slit his throat. Then they move in with blades and suppressed weapons.

Sounds like we're in for a rocking, action packed episode, right?

11/17/14

The Walking Dead goes Urban Survival


After a couple snoozer episodes, I really dug this past week's episode of the Walking Dead, titled "Consumed".

Some great post-apocalyptic scenery as Carol and Daryl returned to explore the ruins of Atlanta in search of Beth. And I am certainly a sucker for exploring desolate apocalyptic urban landscapes...for some reason, strangely beautiful and fascinating. Felt a bit like the zombie classic 28 Days Later.

Thumbs up to the show here for some good work here. Excellent cinematography, set design, etc. And cool to revisit some of the iconic places from earlier in the series.

Also enjoyed a few of the urban survival elements that were comparatively well done, if you were paying attention:
  • Struggles with locked doors, chains and other barriers (and having the tools to deal with them)
  • Acquiring transportation when needed
  • Using existing shelter
  • Scavenging water and other supplies
  • Importance of stealth and observing unknown forces from afar
  • Necessity of traveling light
Next week should be action-packed, as Daryl rallies the troops and brings 'em in guns blazing to rescue Beth and Carol.

What did you guys think? Think anyone will catch a bullet or walker bite in next week's jail break episode, "Crossed"/

11/16/14

Bug out bag discussion continued

Continuing from the previous post. Comments generated some good discussion, responses started getting long so I broken them out here.

Contractor-style "Go Bags" - maybe a bad example
I used these as an example of a lighter weight, purpose-driven kit, but may have taken the conversation sideways a bit

For some context, an example from Bubba over at DVM of a go bag (he calls it a red zone bug out bag) he carried as a backup:  http://www.deathvalleymag.com/2010/03/16/civilian-contractors-red-zone-bug-out-bag-part-1/

A man purse with mags and tactical gear isn't something I'd make an across the board recommendation on, especially for a civvy survivalist. In fact, it's tough to make any kind of across the board recommendations. Why?

A really good quote from the DVM article:

It’s all about defining the threat environment you operate in, the problems you will most likely face, and sorting out the tools that are the best fit for you and your mission, as well as what you can reasonably expect to carry.

The contractor go bag is an example of a solution for the problems those guys were facing in Iraq. They were almost exclusively operating out of vehicles in a quasi-urban environment, and were primarily concerned with attacks from heavily armed insurgents, IEDs or a combination of the two. If the bag needed to be employed, it'd need to be grabbed quickly, and would be used to retreat under fire and either get to safety or survive until help showed up.

Your threat environment, the problems you will most likely face, and the problem solving tools that will work for you will likely be different from a contractor in Iraq circa 2009.

Bug out bag or Ruck
These are two terms that are tossed around a lot in the same discussion--I'll define them in terms of capacity and weight and discuss.

11/13/14

Bug out bags and vehicles

When plans have gone to hell, when your commandeered short bus is going up in flames...that's when you need a bug out bag.

As popular as bug out bags are, their role in survival/preparedness plans is often misunderstood.

You'll often hear stuff like "Man, bugging out is crazy! I'm going to bug in and stay home!" or "Why would I choose to be a refugee with nothing but a backpack on my back?"

And then on the other hand, you'll have others who for some reason plan to start marching off into the woods with a giant pack to pitch a tent, hang out and start bush crafting.

It's all too common, and unfortunately both are completely missing the point.



I agree - bugging out shouldn't be your primary plan. Or even your secondary. Yep, you'll want to bug in...at least as long as it is safe to do so.

If you're forced to leave your bug in location and retreat to safety, you'll want to load up your truck/SUV with every possible thing that you can for that journey. Gear, food, water, fuel...heck, hook up that bug out trailer, too.

There are of course various things that can go wrong or draw you away from your vehicle. Crash, break downs, getting stuck, running out of fuel, getting hopelessly stuck in traffic, floods, impassable roads, attacks on your vehicle...or, even just heading out on foot for a scout/patrol of an area.

That's when you want your bug out bag.

In the Walking Dead screen grab from above, they crashed their short bus and it burst into flames. Crap - there goes their transportation as well as the majority of food and weaponry they appeared to have brought along for their journey.

In You Took Away Tomorrow, the characters first attempt to bug in at Jack Rourke's home. Then, when their home is compromised, they try to bug out via their vehicles. When the group's makeshift convoy falls under attack from machine gun wielding neo nazi bikers, they resort to a bug out on foot.

Soldiers and especially contractors in Iraq and Afghanistan have been well known to carry 'go bags' in their armored SUVs - small bags that they can grab during an attack. They pack them with spare mags, medical gear, radios, smoke grenades and other assorted cool guy stuff to help them get back to safety or hold out until rescue arrives.

An example of a 'worst case' for this in action. This was shared by a recent Haley Strategic class participant - think instead of just grabbing long guns, they'd be throwing on bug out bags as well.
Post by Ryan Smith.

In my opinion, a bug out bag should work in this kind of environment and scenario. You should be able to move quickly, even move and shoot while wearing it. It should also be of a size 'works' around a vehicle and can be retrieved and donned quickly if needed...not some giant hiking pack that you can barely lift.

If you had gunfire (or quickly rising flood waters, or fire, or whatever) coming in your direction, how long would you spend screwing around with a pack? Be able to grab and move - that's the point.

Thoughts?