Well, I guess their breakup is official.
The Governor and Andrea play the creepiest game of hide and go seek - pretty much ever.
Spoilers and thoughts after the jump...
After discovering the torture chamber the Governor is putting together, Andrea says enough is enough. Before bugging out, Martinez takes her pistol - the Governor is collecting them for the coming attack - leaving her with only a small folding knife. Not one to be discourage, Andrea jumps the wall and starts the long jog back to the prison.
The Governor, of course, finds out shortly and, of course, heads out to bring his lady back into the fold.
A game of cat and mouse ensues - Andrea being the mouse, Governor being the creepy, one eyed maniacal cat. Culminating in an a hunt through an abandoned, walker infested industrial building. Man, this was an intense sequence! Lots of great moments.
Andrea escapes, narrowly, leaving the Governor to an uncertain fate as he faces down a shambling horde of the walking dead.
She makes it in sight of the prison, waving to Rick in the guard tower, when ol' One-Eye grabs her from behind and clamps a hand over her mouth before she can call for help. It happens too quick for Rick to see anything.
The Governor quietly bring her back into Woodbury - the episode ends with a slow pan through his torture chamber, ending on Andrea, handcuffed and gagged. Yikes!
Well, this episode did a lot to help redeem Andrea's character from the first half of the season - much needed - but leaves her in a not-so-good place. I would imagine Milton or Tyrese will bail her out while the Governor is away attacking Team Rick, but we'll see!
A few takeaways:
- Getting disarmed sucks. Have backups, caches, "drop guns" and so on. I'd of thrown a bigger fit - "come and take it!" kind of thing, but it's TV.
- Having no transportation sucks, too. Andrea had maybe a 20 - 25 mile journey (guessing) - on foot, that's a long trip, especially when you're hunted by people who have vehicles. Stealing a vehicle - even a bike - would have upped her odds considerably.
- During an E&E, camouflage and avoiding walking in wide open spaces during daylight are important (durr). Andrea failed.
- Here's one for being able to escape from restraints. A handcuff key, anyone?